Webb30 aug. 2024 · I actually recently set up PCem and installed Windows 98 on it. I play Solitaire on that to get a nice boost of nostalgia from my early days with PC. I tried Windows 3.1 too, but it's not as cute. I set up a machine with Win XP to run MS Combat Simulator 2. Graphics didn't look too good but it... Webb即:根据第二步获取到的output来确定对应的PlaybackThread类型的播放线程,在playbackthread中创建新的track,并把track加入到PlayBackThread的mTracks表中。 这一步代表着从app中的AudioTrack创建会同时让AudioFlinger中的与output相关联的PlaybackThread内也创建一个track,app中的AudioTrack提供数据,PlaybackThread …
PlaybackState C# (CSharp) Code Examples - HotExamples
Webb11 apr. 2024 · AudioTrack之数据传递 简介 接上一篇AudioTrack播放音频之建立通道找到了通道的唯一句柄值output,这个output实质就是在AudioFlinger创建PlaybackThread后,以key-value形式上保存(output, PlaybackThread)的key值,通过output就可以找到播放音频将从哪个PlaybackThread线程传递数据,这个线程相当于一个中间角色,应用层进程 ... Webb24 sep. 2024 · AudioTrackOut.cs. /// Represents an Android wave player implemented using . /// Gets the current playback state. /// Gets or sets the … men white tuxedo uk
AudioTrack源码解读(2) - 简书
Webb19 nov. 2015 · 这就是PlaybackThread。这里分两种不同的情况: · DirectOutput. 如果不需要混音 · Mixer. 需要混音. 这两种情况分别对应DirectOutputThread和MixerThread两种线程。我们以后者为例来分析下PlaybackThread的工作模式,也会后面小节打下基础。 图 13‑13 Playback各线程类关系 Webbpublic class PlaybackThread {static final int SAMPLE_RATE = 44100; private static final String LOG_TAG = PlaybackThread. class. getSimpleName (); public PlaybackThread … Webb27 mars 2015 · ssize_t AudioFlinger::PlaybackThread::threadLoop_write() { // FIXME rewrite to reduce number of system calls mLastWriteTime = systemTime(); mInWrite = true; ssize_t bytesWritten; // If an NBAIO sink is present, use it to write the normal mixer's ... how near to a boundary can i build